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My only quibble with the design is the system’s two-tone veneer: roughly one-third of the exterior is glossy, the other two-thirds matte.

Whether you like the PS4’s backswept look, like the base of a Cylon Black & Decker, is a matter of taste.

But what’s striking is how slender the system is, especially when you consider what’s under the hood: a custom eight-core AMD CPU, 8GB of blazing-fast GDDR5 memory, a replaceable 500GB SATA hard drive (though only 409GB is available) and a custom GPU capable of 1.84 teraflops performance — multiply that by two (roughly speaking) and with PS4 architect Mark Cerny’s talk of offloading work to the GPU down the road, you’re looking at a machine with ample crunch-headroom, bar none.

And despite the wealth of great games on offer, the game industry gets particularly revved-up over new hardware, in which case maybe both companies lost out entirely to the Nintendo 3DS.

Let’s qualify that word, “comeback,” before we dive in, because 80 million Play Station 3 consoles sold worldwide is hardly a fiasco.

The gamepad shell feels grippier, too, in part because Sony layered the under-half with a patterned surface — still a hard, smooth plastic, but coarse enough to give your hands better purchase.